What digital technology can bring to historic houses

Two papers today, because one of them doesn’t have much of interest, I think, to my corrections – it does have one great word however, which I will come to later. The first paper is another look at the project at the Bishops’s House in Sheffield that featured in previous papers and posts. This third paper, CLAISSE, C., PETRELLI, D., DULAKE, N., MARSHALL, M. & CIOLFI, L.. 2019. Multisensory interactive storytelling to augment the visit of a historical house museum. IEEE comes with lots of quotable quotes about the sort of environment I work in (until next month at least): “Unlike traditional museums, artefacts in house museums are displayed in domestic settings, out of their protective cases and with limited written interpretation. Due to this unique layout, they need to be understood from an experiential perspective: ‘stepping back in time’ or ‘standing in someone else’s shoes […] Digital technology is conspicuously absent, apart from occasional interventions relying on mobile phones. While using mobile phones does not affect the aesthetics of the historical heritage, any other digital technology intervention needs sensitive design, careful integration and planning.” which a pretty sweeping but generally true generalisation. One thing I am less certain of though is the authors’ assertion that historic houses “are looked after according to special practice identified as house museology.” For a start, museology is the study of museums, not a conservation (looking after) practice. I have worked in and around historic house museums since, well … since 1985* if you count my volunteering, and I have never heard the term “house museology’ with reference to looking after such place. Looking at the source for that assertion, I feel the authors are misreading what “museology” actually is.

However the next thing they say is abundantly true. “Spatial and aesthetic constraints mean curators have to choose which part of the story of the house is presented to the public. Thus house museums tend to concentrate on a single period in their history where both the building and its interiors are restored or reconstructed to match a particular era or episode in time. Such exhibition practice was recently criticized for limiting interpretation strategy to one linear narrative, often focused on a leading character.” And the finish off this introduction to the challenge of historic house interpretation with “Digital ntechnology offers new opportunities to bring these places to life. However, experiments have been limited to individual installations or temporary exhibitions”

I won’t go into too much depth on what they did – my previous posts Gove more detail. But it is worth saying that actually what they did was create five “individual installations.” These were great, and I don’t want to dismiss them for their aesthetic qualities, or content, nor the process that went into creating them, but they are only a step on the way to a responsive environment. And of course they had to be activated by a tangible object with NFC tags, which I think adds an extra layer of complication to the interface which is not necessary. Having read about a number of these NFC-based tangible interactions now, and having been involved it one at Bodiam then only one where I think the object really added to the interpretation is the Votive Lantern offerings to the gods at Chesters. But these projects are indeed steps on the way to an ideal, and the ideal is described in the conclusion pot this paper: “the web of content is not embedded in a device, but distributed all around the house as objects and rooms, characters with their portraits, and the story they tell. It is the visitors moving around the House triggering content, observing and discussing that make this an interactive storytelling in place […] it gives opportunities for volunteers [people, would be a better word I think, including staff, visitors etc] to take ownership of the place and sustain participation over a longer period of time by generating new content and uploading new stories.”

There were fewer quotable quotes in the second paper: Ardito, Carmelo, Buono, Paolo, Desolda, Giuseppe & Matera, Maristella. 2018. From smart objects to smart experiences: An end-user development approach. International Journal of Human-Computer Studies 114: 51-68. doi: 10.1016/j.ijhcs.2017.12.002. Which talked about tools for non technical staff to create interactive narratives. Its useful stuff but in my corrections I think a reference to the paper will be enough. There is one useful phrase though which I feel I might need to insert – which I think is second nature to HCI people but not to Cultural Heritage staff, though I think its easily understood and that is “Event-Condition-Action (ECA) rules”

Oh and I also like to this quote introducing MeSch, which I have already written about in my thesis but light add in “Very few contributions in the literature address the possibility of enabling CH experts to shape up smart visit experiences. One prominent approach is the one proposed by the meSch project, which aims to enable CH professionals to create tangible smart exhibits enriched by digital content. The peculiarity of
the meSch approach is that it does not require IoT-related technical knowledge: the platform offers an authoring tool where physical/digital narratives can be easily created by composing digital content and physical artefact behaviors.”

*Ouch, that feels like a very long time.

Digital CHPs?

Excuse the the dreadful pun. CHP stands for Cultural Heritage Professionals, and the paper I am reading today is Maye, Laura A., Bouchard, Dominique, Avram, Gabriela & Ciolfi, Luigina. 2017. Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums, which starts off with the sentence “The role that cultural heritage professionals, including curators, museum directors, and education officers, are playing in creating interactive technologies in museums is evolving.”

I think it will be useful in slightly reframing my academic work as that of a Cultural Heritage Professional exploring in what ways interactive technologies can support my profession’s “goals through active experimentation in context and in depth.”

The paper looks at a partnership between the Interaction Design Centre at The University of Limerick and The Hunt Museum in Limerick, Ireland. The aper describes in more detail an I will go into here projects involving the Loupe, one of the tangible interaction ideas discussed here. Now I think I have already shared my feelings that this is a museum interface that only adds extra complication to a visit (and one that is after all only a phone disguised as a magnifying glass and so not a thing that pulls the visitors’ eyes away from a screen to the object. So I won’t spend much time on that – rather I will look at what they learned about CHPs creating content for interactive technologies.

“From the beginning of the project, it was clear that CHPs needed to know how different interactive technologies could support their intended visitor experience.”

page 9

The paper betrays a certain frustration with CHPs rushing to a conclusions about what they want Digital interventions to do “here the CHPs chose to focus on a particular kind of narrative experience: a guided tour rather than exploring what they might be capable of. ” While CHPs collectively agree that technology should serve a meaningful purpose, the findings from this project suggest that understanding the implications of adopting those tools in context requires further, hands-on experimentation and experience.” Well I am pleased to say this is what my PhD has all been about – I am a “CHP,” and I have been doing hands on experimentation. And indeed my experimentation encounter the issue that the authors move on to – having to find workarounds to bend the low cost tools I was using to the my needs. “However, these workarounds could require CHPs to build additional skills (as seen in this case) or make compromises between the narrative they intend to portray and the available behaviours provided by the functionalities of the interactive technology.”

Now what’s interesting about the case they mention is that the workaround that they mention “as seen in this case” is very much a product of the unintuitive interface enforced by the Loupe. The CHP involved explains: “Intern Deirdre: We printed it [the content] off because it’s easy to forget the screens that come and go. So the ones that say like ‘tilt right to continue’ it’s easy to forget that was there. But when you have it on the paper, you have to pretend to do that! Turn it over or something like that!” This is touted as good, lo-fi interactive experimentation, and so it might be – but the conclusion seems to be that CHPs should spend more time learning to use the technologies that they have available. Keep in mind that that heritage organisations generally spread their CHPs thin, covering a lot a projects at the same time. Indeed the paper does, eventually, admit that “due to financial costs, it may not be feasible for CHPs to experiment with the actual technologies” and talks of “bodystorming” which is a lovely word and kind of what I was doing at Chawton. Its also good that my “Untours” were one of the things that these researchers were hoping for when they say “other types of experiences: for example, games or free exploration visits.

The Internet of Things

Has the internet of things had its moment already? It seemed to be the thing everyone talked about a couple of years ago, but lately the enthusiasm seems to have died down. Personally I think its more of an infrastructure thing than a ‘killer app.’ It seems to me though that when there are winners in the IoT standards war, and the technology is cheap, and can be affixed without conservation issues IoT will be big for museums. But leaving that aside, today’s paper has lots of quotable quotes, so its the subject of this post. “Today’s paper” is PETRELLI, D. , DULAKE, N., MARSHALL, M., ROBERTS, A., MCINTOSH, F. & SAVAGE, J.. 2018. Exploring the potential of the internet of things at a heritage site through co-design practice. San Francisco: IEEE.

The authors of this paper hope that “By embedding digital technology into objects and spaces we can bring the attention of the visitors back to the heritage, as opposed to the digital devices, and create experiences that go beyond the delivery of information and engage visitors at an emotional level.” This is of course a very commendable intention because recently “museums have been keen to use digital technology to deliver large amount[s] of information (all the information that did not fit on the panels) despite the fact that only a minority of visitors consume just a fraction of what is available.”

What excites the authors is the idea of tangible interpretation, that responds to what the visitor does with it “this new technology holds much potential for heritage as it allows embedding sensing and computation into smart objects and spaces and seamlessly create experiences that cross the boundaries between the material and the digital.” They give some early project examples, some of which (their own) we have read about in previous papers, but there are some new ones too: “The Magic Cauldron (part of a touring exhibition on magic) engaged children in casting spells while throwing objects into the interactive cauldron that reacted with different sounds (e.g. burps) and lights depending on the object thrown in.”

The project in the paper however was for and English Heritage property, Chesters Roman Fort and The Clayton Museum “created in 1896 to host John Clayton’s collection of Roman objects, mostly from Hadrian’s Wall and its surroundings.” Like many 19th century museums that retain their Victorian display philosophy, the collection can look daunting to modern visitors, “most of them enter, spend only a few minutes looking around and leave missing the opportunity to appreciate the richness and relevance of the pieces on display.” The nineteenth century museum posed a number of other challenges to the project team – the opportunities fro physical interventions was limited; there was not enough power for suggested pico-projectors; there was no wifi and a poor mobile phone signal.

In the end, they came up with an idea that I really like. Indeed, the best of all the tangible interfaces I have read about so far: “in the vestibule the visitor would collect the votive lamp from the shrine; they would have a small number of offerings to take to the altars (marked by stands in the museum); visitors would then have to choose, among the many, which ones they wanted to give their offering to; on returning to the shrine, on their way out, with the now empty offering vessel the visitors would receive their personal “oracle”, a personalised reading of one’s character and needs based upon the choices of gods.” There were 13 gods from which the visitors could choose three to bring their votive lanterns to, so 289 possible combinations.

There were issues of coursewith the project, many caused by the remoteness of the location. Its hard to have a internet of things when the internet does to reach the museum. There were issues recognisable to everyone working in heritage, where the designers felt approvals took too long and heritage professionals wanted to dedicate more time to the early development of the project. But the authors concluded that if the internet can be enabled even in remote locations “pervasive computing then becomes an addition to the exhibition designers toolbox: it offers new ways of engaging visitors with digital content through tangible means.”

Four Heritage Discourses

Following on from Thursday’s post on working with volunteers at Bishops House Sheffield, a second paper on the project has lots of very quotable stuff in its preamble. For those following along at home, this paper is: Claisse, Caroline, Petrelli, Daniela, Ciolfi, Luigina, Dulake, Nick, Marshall, Mark T. & Durrant, Abigail C.. 2020. Crafting Critical Heritage Discourses into Interactive Exhibition Design.

It starts off with a lovely quote about how the nature of museums changed as they became less about privately owned collections and more about public institutions: “Traditionally, museums are concerned with material cultures as their chief role is collecting and preserving artifacts for future generations, and to communicate what is known about those objects. The early museums were places where touching, holding and smelling were an integral part of the visit, a courtesy paid by the curator or the collection owner to their visitors or guests. By the mid 19th century, however, the personal, physical relation with the objects was gone, mostly because of the widening of the audience and therefore the changing mission of museums as public institutions”

But they go on to talk sing the praises of “house museums” which “offer interesting settings to explore the value of materiality in a context where a visually-driven ‘cabinets and labels’ approach exhibition design is not deemed appropriate.” They continue “Exhibition design in house museums goes beyond the curation and display of artifacts: the whole house is a historic object, meaning that content and container are one” which is a truism, but a very concise and apposite one. I do have to take issue with one thing they say however. They are wrong, or at least, conflating two things when they state “This type of house museums is described as ‘living history museums.'” The term “living history museums” often describes places that use costumed interpreters which, I would argue, the vast majority of house museums don’t – at least not on a day-to-day basis. The term is also used for the open air museums of buildings/folk/vernacular history such at The Zuiderzee Museum in Enkhuizen, and the Singleton Open Air Museum. Indeed it came be said that live costumed interpretation in museums started in places like those (though the Singleton museum resisted it for decades).

Another bit, with which I do agree, is their summary of Heritage as an aesthetic experience “Far from being perceived as boring and tiring, museums are, for many visitors, ‘restorative environments’ that, with their unique aesthetics, capture imagination and facilitate recovery from mental fatigue [26] [35]. Such aesthetic experiences are chiefly about being there. The aesthetic experience is not the experience of beauty – for it can be pleasant or unpleasant; it is characterised by intense attention, extended cognitive engagement, and affective responses.”

Of course one of the challenges to historic house storytelling is the existence of an implicit “‘authorized heritage discourse’ approach – a long-established orientation to heritage as understood and interpreted via the expert’s perspective, and tending to privilege the prestigious, universal and grand narratives” which is of course what I discovered which my Chawton experiment. What I noticed though, was not only that such a discourse is hard-wired into interpretive thinking, but that it might also be an outcome of visitor choices. It does not have to be so, but I would challenge their assertion that “The concept of heritage as a process that is actively constructed and recombined over time is particularly significant in the context of house museums where animators often dress up and enact characters to visitors: ‘It is this sensory experience of an embodied performance of a lifestyle that constitutes the process, through which heritage is both encountered and constructed.’” While excellent live interpreters can indeed challenge the “authorised heritage discourse approach” many more simply reinforce it, however in discussing that issue the authors a have a lovely turn of phrase which I am going to steal … I mean cite: “Exhibition design in a house museum can find inspiration from such an embodied storytelling that weaves the narratives with physical objects and social history, a game of performance and fiction within a specific physical space.” And again they elegantly put into words another truism that is not often expressed: “Staff and volunteers play an important role here, as they weave
stories and place by sharing with visitors a mixture of facts, speculation and anecdotes about the lives of previous residents. The meaning of the surrounding heritage emerges from the visitor-docent interaction process: visitors are expected to take part in the dialogue, to question and deepen their interests. In comparison, digital technology is easily seen as dry, a distraction from the actual place and curators of house museums are reluctant to introduce it.”

The evaluation of the project expressed in the conclusion identified four arguments “from heritage discourses that we found relevant for designing and reflecting on digitally-augmented exhibitions. We discussed the value of materiality, visiting as an aesthetic experience, challenging the authorized voice and heritage as a process.” The first two I have no problem at all with – I like especially their use of triggered scents to enhance the multisensory nature of the interpretation. I do challenge whether they really challenged the authorized voice, as I think the power of the dominant ideology and the expectations of the visitor for authenticity will have combined to confound the challenge but in one point I will say they did well – they used the power of fiction to create the narrative, they were not bound by fact. I will also argue that the visitor perception of heritage as a process might not be as great as they suggest it is – but again I will concede on point, they got visitors visiting spaces more than once to uncover the story. which is an impressive feat.

Personalising the heritage visit

One the things that my external examiner pointed out during my viva is that I had not put in enough about personalisation. A number of the articles that she recommended I look at for my corrections address that issue and this is one. Not, Elena & Petrelli, Daniela. 2018. Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage. International Journal of Human-Computer Studies 114: 3-19. doi: 10.1016/j.ijhcs.2018.01.001.

I think one of the reasons why I had somewhat skimmed over the subject in my thesis is, coming out of a career based on live interpretation, which is essentially a conversation, personalisation is built into the way I think about heritage. My work in the PhD might be summed up as trying to ensure that conversation takes place even when there isn’t an excellent live interpreter working there. Of course, my examiner, Daniella is coming at the same aim, but from a different direction, and so she does not take personalisation for granted as I am wont to do. This paper however is a useful resource looking at it from the HCI point of view and I think there will be a number of quote from it and a summary among my corrections. But which quotes? What is summarised? As you might already have guessed these posts are a first pass at answering those questions. A Bit of practise as it were before creating a restructured version of my thesis. So, the paper starts off asking what personalisation actually means in this context:

“‘Personalisation’ is a broad term that encompasses three types ofsystem behaviour: adaptability (also called customisation, the term we use hereafter) offers users a number of options to set up the application/system the way they like it; context-awareness is the ability of the system to sense the current state of the environment and to respond accordingly; adaptivity implies the system maintains a dynamic model of the on-going interaction and dynamically changes its own behaviour to adapt to the changing situation.”

I can see why they chose to call adaptability customisation, adaptivity sounds far too similar and might be confusing. Of course one factor we have to consider is that although people do make heritage visits on their own, the vast majority are as part of a group; self-organised like couples, families, or friendship groups; or organised groups such as school visits and coach tours. As the authors point out “Research that directly addresses the social dimension is still limited” but they point the way to studies that look at conversation around a context aware-table, and sharing tables around a group, among others. However it is important to include this social dimension in any consideration of personalisation, which is something I did at Chawton – the choice there were made by the visiting “group” even if, sometimes that ‘group’ consisted of one person.

The paper of course starts with some case studies of similar work, including the Italian trenches soundscape I looked at a couple of days back. In another project at the same museum uses a “pebble” with NFC capability that activates media when places in certain places around the museum. When the visitor leaves, the pebble’s journey is read and a personalised postcards printed for the user to take home. In the Hague, a similarly NFC enabled system has the user place replica objects in “an interactive ring” which plays media from a choice of three different viewpoints (two military and one civilian). A third project, The Loupe, uses a phone disguised as a magnifying glass to present AR media. My problem with all these is an HCI one, two these systems force the users to learn a new interface, placing the pebble or replica in a certain spot to activate media that seems unintuitive, especially in environments where conditioned behaviour often precludes touch, picking things up, or even putting things on museum surfaces. On the other hand, the authors do make a point later that “A synergy can be created with tangible and embodied interactions to increase visitors’ awareness they are building their own visit path.” And I must admit that when the personalisation is invisible, the visitors do not perceive it. However my evaluation of Ghosts in the Garden suggest that even when tangible interactions are involved, the visitors may still not be aware that their experience was personalised.

But leaving my issues aside. There is some really good overview stuff in this – including a table that summarises some of the factors to consider when personalising interpretation. This includes: “stable” visitor factors – like age and disability, interests and Learning preferences; factors related to the current visit – motivations, fatigue, visit history and available time etc.; the type of tracking – two in this table, proximity tracking and interaction with objects; the location – indoor or outdoors, layout, noise etc.; and the content – the media, the story.

The team brought together 25 participants in a co-design workshop (curators , computer scientists and engineers) and they came up with a classification of features by the type of personalisation they support. The first group includes features that depend on content and are activated by “customisation preparation”: is this about on-site visits or virtual visits? Is it indoors or outdoors? What are constraints – is there power and wifi? The next set is decided by the curator or interpretation staff, Most of these come under “customisation preparation” too: what is the heritage topic?; The media type?; the genre of the text?; The thematic threads?; the supported visitor profiles? the type of group? Then what is the structure of the narrative, for example a story or a Q&A? Finally what is the structure of the visit? For example, is it guided, free exploration, or a treasure hunt?

One curatorial decision that falls into context awareness is does the interaction involve augmented objects, an if so wha are input and output abilities of those objects? were I the curator on this project I would look for forms of content awareness which do not rely on objects, even though some I have written about elsewhere are fun. But that move me into a set of context awareness features that are modelled by the system itself (according to the authors): user location, proximity to exhibits, proximity to other users, and the current state of the exhibits. To give the experience the adaptivity it needs, the he system will also use data about the shorty of the individual interactions with the space/objects and delivered content – just as in my Chawton experiment the system selected content based on what had been shared with the user before.

Finally comes the customisation choices, chosen, or course by the visitor and based on their motivation and expectations. They might have been given the opportunity to express interest in topics and narrative threads, as I did (somewhat clumsily) with my Clandon prototype. And, as at Chawton, the expected a duration of the visit is a factor (though I suggest it is less an active choice of the visitor, and better modelled by the system). Of course another factor that is totally out of the control of anyone other than the visitor is what the visitor thinks the type of visit is – they might be coming for an emotional reason, or social, or fun or for learning.

The paper concludes that “fully automatic adaptivity, where the system takes all the decisions on what to present to which visitor, when and how, may not be the best solution” and argues that therefore what curators (or interpreters) value as most meaningful should be the driver of of the personalisation model. I agree, but with the proviso that if the intent is top emotional engage the visitor, many heritage stories don’t do the job well enough. The authors say “This requires a radical rethinking of how personalisation in cultural heritage manifests itself and the role curators and visitors play” and I think think that my thesis might contribute to that rethinking.

Personalisation redux

My external examiner at my viva was Daniella Petrelli, an academic in the field of HCI (Human Computer Interfaces) who I had referenced a few time in my thesis particularly after discovering she was behind a platform to help curators to write the sort of content I had created for Chawton. I found that work too late, after completing the Chawton experiment. Among the “modest” changes that Daniella recommended in my viva is a considerable amount of further reading, including this paper, which to my shame I had not discovered in my literature search, and which would have saved me doing a whole lot of reading and improved my PhD! (Which is of course what a viva is for 🙂)

The paper (ARDISSONO, L., KUFIK, T. & PETRELLI, D.. 2012. Personalization in cultural heritage: the road travelled and the one ahead. User Modeling and UserAdapted Interaction 73 – 99.) Is an incredible useful survey and summary of personalisation techniques employed in cultural heritage up to 2012. I am pretty sure it came out of somebody else’s own PhD literature search. It is very biased of course towards computer enabled personalisation (because it comes out of that discipline) but it looks at 37 separate projects and charts a history of personalisation since the early 90’s. ” when some of the adaptive hypermedia systems looked at museum content (AlFresco (Stock et al., 1993), ILEX (Oberlander et al., 1998)) and tourism (AVANTI (Fink et al., 1998)) as possible application domains” (p7) These early experiments included “a human-machine dialogue on Italian art and combined natural language processing with a hypermedia system connected to a videodisc”, and “automatically generated hypertext pages with text and images taken from material harvested from existing catalogues and transcriptions of conversations with the curator”.

The authors chart the development of web–based interfaces that don’t rely on kiosks or laserdiscs, though WAP (Wireless Application Protocol – which delivered a very basic web service to “dumb” mobile phones) to multi-platform technologies that worked on computers and Personal Digital Assistants. They note two parallel streams of research – “Hypermedia and Virtual Reality threads” adapting the content to the user, and presenting overlays on maps etc. The appearance of PDA’s so personalisation becoming more content aware, with plug in GPS units, but the difficulty of tracking people indoors led to experiments in motion sensing, Petrelli herself was involved in Hyperaudio, wherein “standing for a long time in front of an exhibit indicated interest while leaving before the audio presentation was over was considered as displaying the opposite attitude” (I might need to dig that 2005 paper out, and 1999 paper on HIPS).

There is also an excellent section on the methodologies used for representing information, modelling the user, and matching users and content. When it talks about information for example, it suggests different Hypermedia methodologies, including:

  • “A simple list of objects representing the exhibition as “visit paths” (Kubadji (Bohnert et al., 2008));
  • Text descriptions and “bag of words” representations of the exhibits on display9 (Kubadji and PIL);
  • “Bag of concepts” representations generated by natural language processing techniques to support a concept-based item classification (CHAT (de Gemmis et al., 2008)); and
  • Collection-specific ontologies for the multi-classification of artworks, such as location and culture, and multi-faceted search (Delphi toolkit (Schmitz and Black, 2008))”

The paper also articulates the challenges to heritage institutions wanting to personalise their user experience, including a plethora of technologies and not standards yet reaching critical mass. Tracking users outside (before and after) their heritage experience is another challenge – membership organisations like the National Trust have a distinct advantage in this regard, but have spend most of the decade since this paper was written getting there. Of course heritage visits are made as part fo a group, more than by individuals, and personalisation by definition is about individuals – yet in most of the projects in this survey, the social aspect was not considered. The paper also acknowledges that most of these projects have involved screen based hypermedia while augmented reality and and physical interaction technologies have developed alongside.

Evaluation is a challenge too. In a section on evaluation which I only wish I had read before my project, the paper foreshadows the all the difficulties I encountered. But also says “a good personalization should go unnoticed by the user who becomes aware of it only when something goes wrong.” (p 25) It is reassuring too that the paper concludes “the real issue is to support realistic scenarios – real visitors and users, as individuals and groups in daily interactions with cultural heritage. It is time to collaborate more closely with cultural heritage researchers and institutions” (p27) which is (kind of) what I did. I had better quote that in my corrections and make it look as though I was inspired by this paper all along 🙂.

Dialogue

I thought I was done with Staiff, but he keeps dragging me back in! These are my final thoughts, I promise. The final chapter however is a doozy, and contains at least a couple of quotes I’ll want to squeeze into my dissertation. To be honest I thought Staiff had lost me with his celebration of “Gabriel’s” mash up in my previous post. He seemed to be saying heritage interpretation as a business should pull back and let the objects speak for themselves – which is often very good advice, I have seen places and things being over-interpreted, their spirit killed by too much didacticism. But his championing of the visitor making their own meaning, and sharing it with other visitors, presumed too much upon every visitor devoting time and energy to their visit. It’s a noble aim, don’t get me wrong, but not everybody has the time to play, to make meaning, and I worry it is elitism by the back door: only those with the time and experience to bring or make meaning should be alllowed to engage with the objects. I recall somebody telling a colleague “Knole doesn’t need “interpretation”, all you need to do is read The Edwardians.”

However, Staiff reassured me by taking us (sadly in words, not real life) to a museum I have wanted to visit since first hearing about it (but given it’s about as far from me as its possible to get on this globe, I might never see it), the Museum of Old and New Art in Hobart, Tasmania. Some of my best museum visits have been when I was a little tipsy, and one that is build around a cocktail bar, and as Staiff says, invites visitors to ‘get inebriated’ to properly appreciate the living, constantly changing mix of “old and new art”, themed mostly around sex and death must be, should be, a Mecca of every curator. This is a place that embraces counter-tourism. (Note to self, write a post about the O-system. Another note to self , why haven’t you done it aleady, idiot?!) That Staiff says the MONA “is a material and embodied expression of how I imagine heritage interpretation” is a relief.

So finally to those quote that I’ll be working into my thesis. The first is another reassurance that he and I are not as far apart, philosphocally, as I had feared:

This is not an abdication on my part from the role of of heritage interpretation but a call to re-think it as a platform for negotiated meaning making; for non-linear and non-determined experiences; for facilitating choice and for being able to deal with the unauthorized, the non-conforming, the unpredicted, the subversive, the playful, for imagination, creativity and newly performed responses; for experiences where the power of the somatic, the emotional and serendipitous are acknowledged as possible ends in themselves; for co-authored experiences and meaning making; for experiences that are not necessarily born of the information imperative.

And one more, in fact his very last sentences, having described all (though I guess he’s not being encyclopedic in this effort, do perhaps I should say, a lot of) the things we do as visitors to special places:

All of these interactions focus on the visitor, and all of them, therefore, are infused with social and cultural characteristics. In its broadest sense, visitors at heritage places can be regarded as being in dialogue with places, objects and landscapes; as having a dialogic relationship with parts of our planet marked out as being special (for whatever reason) and with something from the past/present that needs to be kept (for whatever reason, official or unofficial) for the future.

Are we all cyborgs? Digital media and social networking

Continuing with my reading of Staiff’s Re-imagining Heritage Interpretation, I come to his chapter on digital media and social networking. He wastes little time on those who “persist wit the idea that podcast audio-tours and GIS-activated commentries care just extentions of ‘old’ ways on interpreting material culture, but simply using digital techniques,” rather (writing in 2014, remember) Staiff is a champion of “Web 2.0 as all it emblematically stands for”:

Web  2.0 and the generation of of users who inhabit this experience […] are not interested in pre-packaged information that is passively received; rather they want open access to databases so that they as visitors can share the content and be co-authors of  the interpretation. The digital-savvy wants to be a creator of meaning as well as a consumer of meaning.

I shared a similar optimism when he was writing, but I am less convinced now. Yes, visitors to cultural heritage do share their experiences on social media, but they are not yet demanding access to databases to share that content and their own interpretation. Or at least not many are, despite the prevalence of smartphones, and our seeming inability to let go of them. The majority of visitors that I (and others) observe do not use their devices on site. It’s worth mentioning that back in 2014, he also saw 3G wireless as more of a  gamechanging technology than it turned out to be. Even 4G speeds haven’t enabled mass use of the internet on-site in heritage. Recently a colleague spoke hopefully that fifth generation wireless technology might finally get people using mobile devices more on site. We shall see, but I remain unconvinced.

But digital interpretation does not need to take place on-site. Staiff writes enthusiastically of a student’s response to a digital heritage interpretation assignment he regularly hands out. He describes how “Gabriel” chose his/her ancestral home town, Sienna, and started off creating an inventory of all the information s/he could find on the web about it, including Wikipedia and Youtube, official civic sites and personal blogs by both tourists and residents. Then, says Staiff “Gabriel” built an interactive website that allowed visitors to mash up the content he had sourced, and add to it. “Gabriel” built the code, but didn’t control the content “what emerged was a ceaseless interaction between fellow classmates, his/her family, and friends. It is impossible to describe in words the way this digital creation worked out or what it included because what stood out changed, at any point in time, as did the conversations and contributions.”

Staiff lists some of the things that caught his eye, representative of the dynamic and user generated nature of the site, and that list includes, for example:

  • A grandmother’s reflection about growing up in the contrade
  • a recipe for panforte
  • a poem about a beloved aunt who lived in Sienna
  • a friend’s university essay on Ducio’s Maesta; and,
  • a link to a video game Assassin’s Creed

… among many other things. Apparently the site “is a special place/space in Gabriel’s family with contributions both the Sienese side of the family and and Sydney side of the family.”

Which all sounds wonderful, in the new media mode of Manovich, something more than the sum of its parts, created by its users. Here, heritage is not simply an object or place that you look at, but (Staiff cites Laurajane Smith’s Uses of Heritage) something you do, a verb rather than a noun. Garbriel’s website is a utopian interpretation of the city.

Utopian in its truest sense, because it doesn’t exist.

Gabriel is in fact, a “hypothetical student” and the website Staiff describes “is the work of a number of students over several years […] merged together to form a composite example”, which is a pity because it sounds fun. Now, any one of Staiff’s students may have produced a site as dynamic, as comprehensive and as well supported by its users, but somehow I think not. I have written before about the critical mass of users that heritage specific social media sites need to be dynamic. I have also written about the luxury of time available to digital creators/curators, that very many people simply don’t have. The students that constituted “Gabriel” were given an assignment, given time to create their work. The majority of social media users are necessarily more passive. These are concerns that I think Staiff shares:

“In the digital world, who is participating, who gets to speak, are all speaking positions valid in relation to cultural places, objects and practices, who is listening/viewing, who is responding and why, what are the power relations involved here, do marginal voices continue to be sidelined, what about offensive and politically unpalatable commentary?”

But it can not be denied that there is truth at the heart of Staiff’s argument. Much more is being researched, written, drawn, filmed and in other ways created about the heritage than can possibly be curated by the traditional gatekeepers – museums, trust’s, agencies and their staff. Staiff acknowledges “the anxiety about who controls the authoritative knowledge associated with heritage places” but counters that “What is needed is a complete rethink and conceptualization of the role of heritage places in the digital age and to see the technological devices used by visitors, not as ‘things’ separate from the carrier, but as ‘organic’ and constitutive parts of the embodied spatial, social and aesthetic experience.”

 

Russell Staiff: Re-imagining Heritage Interpretation

When I had just started my research, in 2014 this book was published, literally down the road from where I live. So why I only discovered it a few weeks ago is a mystery. despite being published in my home town, I had to arrange an inter-library loan to get it from Leeds University Library. So, now I have to whizz through it, pulling out his thesis, and some choice quotes to illustrate it, before I have to send it back.

First, its worth point out that he come from a point of view that is (was?) skeptical about the profession of interpretation as espoused by Freeman Tilden. His preface recounts his puzzled reaction when a national park manager used the term. “Isn’t everything about interpretation? What else is there?” he, an art historian, asked himself. Indeed an early chapter is a dissection (or demolition?) of Tilden’s foundation text for the heritage industry.

On Tilden

His key point is that everybody interprets everything, all the time. Using the Michelangelo’s David as an example, he argues that while the erotic and comedic use of the David’s penis or buttocks displace the “authorized” narrative of David as the slayer of Goliath, sculpted by an artistic genius, “the two stories are not mutually exclusive for many viewers despite them being somewhat incompatible. […] Heritage interpretation cannot manage this level of of complexity without radical editing of the content or unsatisfactory and ethically suspect reductionism. What heritage interpretation can attempt is a facilitation of multiple meaning-making and meaning -making as a dynamic process within systems or representation.” He obviously thinks Tilden’s work tend more towards the reductionist angle.

For example, Staiff takes issue with Tilden’s use of the term “revelation”, on one had because it implies a hidden truth worthy of conspiracy theorists and thriller writers like Dan Brown, and on the other because “it maintains a hierarchical power relationship between the ‘expert’ and the non-expert, between those with ‘the knowledge’ and those ‘without the knowledge.'” He does acknowledge that later in the book, Tilden (in his discussion of aesthetics and beauty) “opens up the possibility of (1) the power of feelings and the role of sensorial experience of heritage and (2) visitor empowerment and (3) interpretation as a social construction.” But, Staiff claims, Tilden quickly closes that door because it “potentially unravels many of his principles of interpretation.”

Overall he considers Tilden’s work dated, and so it is. Perhaps he his correct that it is past time to move beyond Tilden’s principles.

On narrative

I very much enjoy how Staiff writes about narrative, “stories do something to us that descriptions do not; we seem to enter into what I want to call ‘fictive space.'” But, “As Roland Barthes and others have cheekily but pointedly written, texts ‘read’ the reader, the reader does not read the text. Stories, thefore do not guarantee a connection to the topographical and physical setting of the narrative. This is a crucial insight often lost in heritage interpretation.” Generally a fan of the power storytelling to give form and structure to what people are looking at, he is aware that “this is an imposed or even artificial structuring of heritage places. […] Is the way a narrative organises time and events (into causal relationships) the most appropriate way to communicate with visitors about a particular site?” On that last point, I would counter that cause and effect chronologies are just one of many narrative structures.

By way of example he imagines (creates) a segment of audio-guide for an excavation in Greece, but then critiques it. There are other ways of understanding places, he says. What of the science behind the engineering of any building? What of the context for the story his segment told? In his extract he mentions Homer’s epics. Do they need any explanation? Stories need to be peopled, but who are the people in the listeners minds? can heritage interpreters offer as well “rounded” a depiction of a historical personality as a biography, or even a novel?

He worries to that the desire for narrative might assign cause and effect to even descriptive interpretation, where no narrative is intended “In heritage interpretation the desire for explanation of often paramount in both those creating narratives and those listening, reading or seeing them.”

He concludes his musing on narrative and interpetation with four “implications”. The first is that “narrative is not the only way heritage places are represented but narrative is a very potent form of giving material things meaning and making material things the touchstone of our deepest desires, feelings, imaginations and emotions. […] The role of narrative in heritage interpretation reinforces the fact that what’s often at stake is not things but, objects and landscapes, but us.” (page 113)

Secondly he points out that there are many stories associated with any place, but they fall into two categories: sanctioned narratives – “those stories that have the imprimatur of institutions […] the narratives of scholarship (or historians, archaeologists, art historians, architectural historians, ecologists and so forth) and the narratives of custodians of heritage spaces (those who work for conservation agencies, heritage agencies or are traditional owners of a site) and usually a combination of the two”; and unofficial narratives “those created by everyone else.”

“Thirdly, narrative sutures heritage places into a particular form of representation; it absorbs the physical entity into chronological time, and it provides action, character, causation, closure and narrator. Heritage interpretation that employs narrative furthers this structuring but mostly uncritically.” I take issue with this, not with his concern that narrative might indeed structure the place uncritically, but rather I take exception with the idea that heritage interpretation “provides action, character, causation and closure.” Its often really hard to get action, character or closure out of a places history, in a way that makes an engaging narrative. Although, “Causation” there is plenty of, and I agree, probably too much. I agree with his assertion that “Chronology is particularly pernicious in the way that it organizes cultural heritage into a linear sequence.”

Finally he recognizes that “stories are a powerful and seductive way of connecting people to places,” buts asks “Is there an ethics of stoytelling at heritage places?” and here he challenges Tilden’s core aim, that interpretation should change attitudes and behaviours by instilling a conservation awareness.

In my next post, I’ll get into the meaty chapter, about digital storytelling.

Smart conservation

Lascaux2

Yesterday, to Oxford, to meet with the brilliant Niki Trigoni, who among many other things founded Navenio, a company that provides infrastucture free mobile location analytics.

It occurred to me, during our conversation, that there is a case for MLA in heritage sites that may be stronger than the story delivery that I’ve seen concentrating on. Organisations that look after heritage sites are normally incorporated with a mission something along the lines of “preserving (the site) for public benefit.” The “benefit” in that phrase is most commonly understood as access. Sometimes however, allowing access to the site so risks the preservation of the site that it has to be closed, for example at Lascaux.

So heritage sites must balance their duty of public benefit against their duty of preservation. A balance that its complicated by the fact that the visiting public support the preservation, with admission fees at the very least,or being so inspired by the preserved site that they go to contribute by subscription, donation, volunteered time etc. There is thus, generally, a conservation imperative to increase visits, to better finance preservation.

To help get that balance right, heritage sites monitor the impacts of visitor upon the place, and one tool they use is mapping the way visitor behaviours change, over time as visiting habits change, or in responses to changes within the site itself. The National Trust, for example, uses a methodology called Conservation for Access, or C4A.

But C4A is relatively resource heavy – it requires the (generously given) support of a small army of volunteers, and the analysis of the data takes time. So it is done only occasionally, every few years, and provides only a snapshot of  visitor behaviors from the period when the data collection took place. It is thus a relatively blunt tool. It is used to help the organisation budget for conservation, including staffing levels, and sometimes to inform changes to the visitor route, to protect fragile environments. But the effect of those changes might not be measured until the next time resources are dedicated to a C4A data collection and analysis.

Could we use MLA to crowdsource similar data? Could we persuade our visitors to share their movements around the place every day, building up a more accurate, always up-to-date and year round (the C4A toolkit was originally developed when most National Trust buildings only opend between March and October) picture of how the place is used? Would we find out that visitor behaviours change as, for example, ambient light levels change with the seasons?

A first iteration could offer us more accurate data for conservation monitoring and forward planning, but if it also demonstrated dynamic changes to visitor behaviors triggered by changes in the environment, then it might help make the case for real time analytics. Imagine being able to change the offer subtly to reduce the conservation pressure on one part of the site. Imagine the site being able to do that automatically, for example playing an audio presentation in an adjacent room, not triggered by visitors entering that room, but to attract visitors into that room, when the heritage assets next door are under too much visitor pressure.

Is it possible? I’m sure it is. Is it cost effective yet? That I don’t know, but a suitable experiment, over a few years across and number of sites might help us find out.